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A — Constant static property in class net.flashpunk.utils.Key
active — Property in class net.flashpunk.Graphic
If the graphic should update.
active — Property in class net.flashpunk.Tween
If the tween should update.
active — Property in class net.flashpunk.Tweener
If the Tweener should update.
add(e:net.flashpunk:Entity) — Method in class net.flashpunk.World
Adds the Entity to the World at the end of the frame.
add(graphic:net.flashpunk:Graphic) — Method in class net.flashpunk.graphics.Graphiclist
Adds the Graphic to the list.
add(name, frames, frameRate, loop) — Method in class net.flashpunk.graphics.Spritemap
Add an Animation.
add(mask:net.flashpunk:Mask) — Method in class net.flashpunk.masks.Masklist
Adds a Mask to the list.
added() — Method in class net.flashpunk.Entity
Override this, called when the Entity is added to a World.
addGraphic(g:net.flashpunk:Graphic) — Method in class net.flashpunk.Entity
Adds the graphic to the Entity via a Graphiclist.
addGraphic(graphic:net.flashpunk:Graphic, layer, x, y) — Method in class net.flashpunk.World
Adds an Entity to the World with the Graphic object.
addList(... rest) — Method in class net.flashpunk.World
Adds multiple Entities to the world.
addMask(mask:net.flashpunk:Mask, type, x, y) — Method in class net.flashpunk.World
Adds an Entity to the World with the Mask object.
addPoint(x, y) — Method in class net.flashpunk.tweens.motion.LinearPath
Adds the point to the path.
addPoint(x, y) — Method in class net.flashpunk.tweens.motion.QuadPath
Adds the point to the path.
addTween(t:net.flashpunk:Tween, start) — Method in class net.flashpunk.Tweener
Adds a new Tween.
alarm(delay, callback, type, tweener:net.flashpunk:Tweener) — Static method in class net.flashpunk.FP
Schedules a callback for the future.
Alarm — Class in package net.flashpunk.tweens.misc
A simple alarm, useful for timed events, etc.
Alarm(duration, complete, type) — Constructor in class net.flashpunk.tweens.misc.Alarm
Constructor.
_align — Property in class net.flashpunk.graphics.Text
align — Static property in class net.flashpunk.graphics.Text
The alignment to assign to new Text objects.
alpha — Property in class net.flashpunk.graphics.Canvas
Change the opacity of the Canvas, a value from 0 to 1.
_alpha — Property in class net.flashpunk.graphics.Image
alpha — Property in class net.flashpunk.graphics.Image
Change the opacity of the Image, a value from 0 to 1.
alpha — Property in class net.flashpunk.tweens.misc.ColorTween
The current alpha.
anchorTo(object, anchor, distance) — Static method in class net.flashpunk.FP
Anchors the object to a position.
angle(x1, y1, x2, y2) — Static method in class net.flashpunk.FP
Finds the angle (in degrees) from point 1 to point 2.
angle — Property in class net.flashpunk.Screen
Rotation of the screen, in degrees.
angle — Property in class net.flashpunk.graphics.Image
Rotation of the image, in degrees.
angle — Property in class net.flashpunk.tweens.misc.AngleTween
The current value.
angle — Property in class net.flashpunk.tweens.motion.CircularMotion
The current position on the circle.
angleDiff(a, b) — Static method in class net.flashpunk.FP
Gets the difference of two angles, wrapped around to the range -180 to 180.
AngleTween — Class in package net.flashpunk.tweens.misc
Tweens from one angle to another.
AngleTween(complete, type) — Constructor in class net.flashpunk.tweens.misc.AngleTween
Constructor.
angleXY(object, angle, length, x, y) — Static method in class net.flashpunk.FP
Sets the x/y values of the provided object to a vector of the specified angle and length.
Anim — Class in package net.flashpunk.graphics
Template used by Spritemap to define animations.
Anim(name, frames, frameRate, loop) — Constructor in class net.flashpunk.graphics.Anim
Constructor.
ANY — Constant static property in class net.flashpunk.utils.Key
approach(value, target, amount) — Static method in class net.flashpunk.FP
Approaches the value towards the target, by the specified amount, without overshooting the target.
assign — Property in class net.flashpunk.Graphic
assignedFrameRate — Static property in class net.flashpunk.FP
The framerate assigned to the stage.
assignTo(parent:net.flashpunk:Entity) — Method in class net.flashpunk.masks.Masklist
autoClear — Property in class net.flashpunk.Tweener
If the Tweener should clear on removal.
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